https://dlnext.acm.org/doi/pdf/10.1145/3294109.3301256?download=true https://vimeo.com/297397499
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In the context of music performance, VR headsets (HMDs) that hinder expression using the whole body are not ideal.
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However, VR also has its usefulness.
- It provides real-time tracking, among other things.
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Using the base station of Vive, the position of the controller is tracked, and collision detection occurs when it gets close to real-world objects/areas.
- No VR HMD is worn.
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When a collision occurs, a new sound is added to the music loop.
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It is also possible to perform by throwing the controller and hitting the ceiling area.
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This enables dynamic performances using the whole body.
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Thoughts:
- It seems that there are limitations to expression with just two controllers. It would be more promising if we could use multiple controllers with Vive trackers.
- Since we are already in the digital world, how about remote performances involving multiple people?